Integrated graphics and very low budget cards may not work. “Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.” 10/10 IGN Inside expands on the concepts and scope of its predecessor in wildly creative ways, and its so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. “Limbo is as close to perfect at what it does as a game can get.” Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater. Limbo has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to just before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration. Limbo features a lot of what developer Playdead describes as “trial and death” gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. About this game: Uncertain of his sister’s fate, a boy enters LIMBO
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